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After finishing a countdown, it will perform the Hellbound attack, charging up another attack to charge straight at the player.Unlike battlegrounds, the emphasis with Arenas is to simply kill the other team.
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Dodge roll in a large circle around the arena to avoid taking damage. Abilities: Chair Salvo (Physical), Chair Salvo Deluxe (Magical: Ice / Slow), Renewed Hospitality (Physical), Housing Shock (Lightning), Jetstream (Physical / Magical: Fire), Double Rocket Charge (Physical), House Call (Physical), Heavensward (Physical)Īfter a short time, it will drop the shield and Phase 3 will begin, which is a fusion of the first two phases, during which Hell House has enhanced versions of all of its attacks, but the weakness/absorption mechanic will return.Īfter a short while, Hell House will take to the skies for the Heavensward attack, during which it will fly in circles and shoot flaming chairs and rockets at the party.Absorbed Elements: Fire/Ice/Lighting/Wind (Rotating).Immunities: Silence, Slow, Proportional Damage.Weakness / Status Ailments: Ice/Fire/Lightning/Wind (Rotating).Case Spells Wisely: while higher damage versions of your spells are tempting, the lower damage ones can be cast more quickly.Use Aeirth's Soul Drain, especially when Hell House is Staggered, to gain MP.Remember, Blocking charges your ATB gauge so we recommend doing this as Cloud who will have fewer opportunities to attack when Hell House starts using its shield in Phase 2.Īfter a short time, it will return to the colosseum floor, your Summon will begin to awaken, and a transformation will take place. Run around and dodge the chairs, or simply block and weather the storm. Check the weakness, then hit hard.Īfter a short time, the Hell House will retreat to the stadium seating and cast Chair Salvo.
#Fe7 arena tactics slow sad remix windows#
After dealing enough damage, Hell House will cast Barrier Shift, and the windows will change color, indicating new weaknesses and elemental absorptions. The first weakness should be Ice, so hit it hard while dodging flying chairs and keeping Cloud and Aerith healed up. If they are Green, cast Thunder, and so on. Instead, focus on the opposite element, so if the windows are Red, cast Ice. Avoid casting those spells, as they will heal Hell House. Red = Fire, Green = Wind, Yellow = Lightning, and Blue = Ice. You can also easily tell which element which will be absorbed by looking at the color of the windows.
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In addition the materia listed above, here are more suggestions: Assess is always recommended if you're set on collecting Enemy Intel but since you can use this guide page to get that intel we focussed our recommendations on other Materia.Fat Chocobo Summon Materia because it doesn't deal any elemental damage (meaning you'll be able to use it at any time unlike all the other summons) and any other summon (make sure you use it correctly, Shiva's Ice Damage should only be summoned when the boss is red (for fire).It doesn't matter who gets what kind of magic. This changes its weaknesses and what it absorbs (in order to heal). Ice, Fire, Lightning, and Wind Materia, but don’t link any of them to weapons because the boss will rotate through elements.